Strategy of war: Tanks and helicopters
Enter the desert campaign, select your green base, and send a group toward a connected target.
- Session
- Short play sessions
- Controls
- Click your base, then a connected target
- Best for
- Tactics
Landscape gives you more room

Select a base and send troops
Strategy of war: Tanks and helicopters
Click your base, then a connected target
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Choose Campaign, Desert Storm, Mission 1 and continue past optional items.
How to play
How to Play Strategy of war: Tanks and helicopters
Confirm selection first; a target click comes afterward.
- 01
Choose Play, then use the hosted game’s own play button.
- 02
Choose Campaign, the Desert Storm picture, and Mission 1.
- 03
Use the forward arrow to reach the optional-item screen, then continue without selecting an item if you want a basic opening.
- 04
Read the tutorial: green bases are yours, red and yellow are enemies, and grey bases are neutral.
- 05
Click the green base once and look for its selection marker and selected troop number.
- 06
After that feedback appears, click a nearby base connected by a road.
- 07
Watch for a moving tank group and a change at the source before choosing your next order.
About the game
Select your green base before choosing a target
Strategy of war: Tanks and helicopters by 3S Games is a base-capture game distributed through Playgama. Use Play here to open the official player. For a first battle, choose Campaign, Desert Storm, and Mission 1, then continue with the forward arrows. You can reach the opening battle without choosing optional items or taking the advertised coin reward.
The key action has two parts. First click your green base and check the selected troop count. Then click a connected target to dispatch that group. The tutorial says the first selection chooses half the troops and a second selection chooses all. A clear opening example is selecting 15 from a green base displaying 30, then sending a visible tank group of 15 along the road.
The objective is to capture all the bases, but sending a group is only the beginning of that task. Watch its movement, the source count, and the target’s state before deciding what happened. This guide focuses on learning a first dispatch, rather than promising a complete Mission 1 victory or applying the controls of a different tank game.
Controls
Controls for Strategy of war: Tanks and helicopters
- Click a green base
- Select a source base; the tutorial describes the first selection as half its troops.
- Click the selected source again
- The tutorial describes a second selection as choosing all troops.
- Click a connected target
- Dispatch the selected group after confirming its count.
- Pause icon
- Locate the in-game pause control at the upper right of the battlefield.
- Touch
- Publisher-listed input for the on-screen base choices on supported mobile devices.
Useful strategy
Make one order readable before making several
- Use green ownership color to locate a valid source, rather than choosing a base only by its number.
- Check the selected amount before clicking the destination.
- Allow the selection feedback to appear instead of rushing two clicks together.
- Follow the road and its arrows when choosing the next target.
- Distinguish a moving group from a base that has actually changed ownership.
- Learn the basic dispatch before spending in-game coins on optional items.
Get through campaign selection without buying a shortcut
The main game menu presents Campaign as the prominent choice. The next screen separates Desert Storm from Forest Fight with two large pictures. Choose the desert picture to follow this guide’s route. That keeps the opening map and tutorial consistent while you learn the controls, instead of switching environments before completing a first order.
The mission screen shows an available first mission and locked later choices. Selecting Mission 1 highlights it, but that selection is not the whole launch action. Use the large forward arrow at the lower right to continue. The screen also displays time targets; read those as mission information rather than a requirement to understand every command immediately.
An optional-item screen follows, with available coins, selected-item price, and item pictures. Its forward arrow lets you continue without selecting an item for this opening. A separate Get 200 Coins Free choice is marked AD. You do not need that offer to learn how a green base sends troops, so keep the first lesson focused on the ordinary campaign controls.
Read colors, routes, and numbers together
The tutorial explicitly identifies green as your base color, red and yellow as enemy colors, and grey as neutral. In the opening desert layout, a green base occupies the lower left, a grey base sits along the upper road, and a red base occupies the lower right. Use the colors to understand ownership before choosing a source for an order.
Ownership can change while you are looking elsewhere. A base that was grey at the start may belong to an opponent by the time you act. Check its current color instead of treating an old screenshot or its initial number as a permanent description. The battlefield continues moving after the tutorial closes, so a slower first session can look different from a quick opening.
Roads connect the positions, with visible direction arrows along the route. Read those connections before clicking a distant target. This is a map of base-to-base movement, not an open field where a tank follows any point you click. A nearby piece of scenery, a rock, or the middle of an unrelated road is not the same target as a connected base.
Selection feedback makes the first order much clearer
Click your green base once, then pause your input long enough to read its response. In a clear example, a base displaying 30 gains a selection marker and a yellow selection label of 15. That tells you a group has been chosen. The original base count and the selected amount are different pieces of information, even though they refer to the same source.
Next, click the connected destination base. A green tank group marked 15 can then leave along the route while the source count changes to 15. Follow that group to understand what the command did. Do not read the selection marker alone as proof that troops have already moved, and do not mistake an enemy convoy elsewhere on the road for your own dispatch.
If no group appears, first check whether the source was actually selected. Rushing a source click and destination click together can make that state difficult to recognize. Try a deliberate sequence with visible confirmation between the two actions. Changing browser focus, clicking another base, or selecting a different amount can all make an assumed order harder to follow.
Choose an amount before committing the destination
The tutorial distinguishes a first click that selects half the troops from a second click that selects all. The publisher’s control list summarizes this as single-click and double-click behavior. For a beginner, the important part is to inspect the selected number before choosing the destination. That is more reliable than assuming that every rapid pair of clicks means the same order.
Begin with the half-group action so that you can see what remains at the source. Sending troops changes the local balance: the source is no longer in the same state as before the convoy left. Read its current number and nearby enemy movement before repeating the command. The first dispatch is a lesson in observation, not a universal strategy that always wins.
A single 30-to-15 example does not tell you every later cost or combat result. Playgama describes additional considerations for ground and air bases, but the first desert dispatch is not a helicopter-transfer tutorial. Check the game’s current instructions when those situations appear. Do not assume that two bases with similar counts are equally easy targets in every mission.
A moving tank group is different from a completed conquest
After issuing an order, watch the convoy and then the target base. The tutorial’s overall goal is to capture all bases; movement toward a target does not by itself establish that it has been captured. Use the current ownership color and the game’s result screen to judge progress rather than declaring victory as soon as a tank leaves your source.
Keep the first session small: learn campaign navigation, identify your source, select a readable amount, and send one group. Then decide whether to continue practicing or explore another mission option later. Find the in-game pause control before stepping away. Closing the outer hosted player is not a substitute for an established saved campaign or a guaranteed way to preserve a battle.
Quick answers
Strategy of war: Tanks and helicopters FAQ
Where can I play the exact 3S Games title?
Use Play here to open the official Playgama player for Strategy of war: Tanks and helicopters. The source below identifies 3S Games, helping distinguish it from other tank strategy games.
Which bases do I control?
The opening tutorial says your bases are green, enemies are red or yellow, and neutral bases are grey. Recheck the current color because ownership can change during a battle.
How do I send my first troops?
Click a green source base, wait for its selection marker and selected number, then click a connected target base. Watch for the dispatched group and the source count change.
What is the difference between clicking once and twice?
The tutorial says the first source selection chooses half the troops and a second chooses all. Confirm the displayed selected amount before choosing the target instead of relying only on click speed.
Do I have to take the coin advertisement before Mission 1?
The basic opening route can continue through the optional-item screen without selecting an item or the AD-marked coin offer. Use the forward arrow to reach the tutorial and learn an ordinary dispatch.
Does this show how to win every mission?
No. It explains campaign entry, source selection, and a first visible dispatch. Follow current base ownership, routes, and mission instructions for the next decisions; a convoy alone does not prove conquest.
Game information
Game details
Strategy of war: Tanks and helicopters is developed by 3S Games and distributed through the official Playgama player.
- Developer
- 3S Games
- Distributor and host
- Playgama
More about this game
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