Crown & Conquest
Select a gold city, choose how many troops to send, and attack a neighboring purple city.
- Session
- Flexible short sessions
- Controls
- Click a gold city, then a connected purple city
- Best for
- Territory

Send troops between cities
Crown & Conquest
Click a gold city, then a connected purple city
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Start the Tutorial campaign.
How to play
How to Play Crown & Conquest
Use the map links and troop counts to make one clear send order.
- 01
Start the Tutorial campaign and use the minus control to see more of the connected map.
- 02
Choose the percentage of troops to send with the bottom controls.
- 03
Click a gold city, then a connected purple city.
- 04
Watch the route, source-city count, and target-city state before ordering another attack.
About the game
Crown & Conquest
Crown & Conquest is a city-to-city territory strategy game. Its opening menu offers a Tutorial, Classic Conquest, and several modes that change how much enemy troop information you can see. The most direct first experience is the Tutorial. It introduces gold cities as your side and purple cities as the opposing side, shows dashed links between them, and displays a troop count above each city. That makes the first decision concrete: which gold city can reach which purple neighbor, and how many troops should leave home?
The tutorial initially asks you to zoom out, then choose a send percentage. Buttons along the bottom offer 50%, 80%, and 100%. Selecting 100% before clicking a gold city and a connected purple city starts a visible movement: one observed gold city fell from 500 troops to zero as a yellow route appeared toward a purple city marked 10. The target later showed a changed count as the game advanced. This confirms the core send operation, but it does not by itself prove a completed conquest or the outcome of every battle.
Read the current map and troop numbers before using a high percentage. Sending all available troops can create an attack, but it also empties the source city at that moment. Meanwhile, the realm-strength panel and city counters can continue updating as time passes. A route that looked favorable at the start may be less attractive by the time troops arrive. Use the tutorial to learn what a connected move looks like, then choose future attacks by comparing both the target and the safety of the city you leave behind.
Controls
Controls for Crown & Conquest
- Minus and plus controls
- Zoom the campaign map out or in to inspect linked cities.
- 50%, 80%, or 100%
- Set the share of troops that a send order uses.
- Click a gold city, then a purple neighbor
- Choose the source and connected destination for a troop movement.
- Pause
- Stop the running map temporarily when the control is available.
Useful strategy
Protect the city you send from
- Check the source count and target count before choosing a percentage.
- Use zoom out to see links that extend beyond the first screen.
- Follow a dashed link; an unconnected city is not the same kind of immediate target.
- A 100% order can leave the source at zero, so use it only with a reason.
- Wait for the yellow route and updated counts before repeating a command.
Choose a campaign and learn the map
The menu groups modes by purpose. Tutorial teaches the essentials; Classic Conquest shows all cities; the Fog of War modes restrict enemy troop information to different degrees; and Tactical Conquest advertises a recurring random tactic. Those menu descriptions help you choose a learning path, but they do not mean every mode has been solved or even plays identically. Start with Tutorial when you want to understand the send order before accepting less information.
The opening map uses color and lines as a language. Gold territory belongs to the commander, purple territory to the opposing side, and dashed links show the city network. A troop count appears near a crown-shaped city marker. This is more useful than the size of a colored region alone. A large region with few troops may be vulnerable; a small city with a higher count can be difficult to take. Read the number directly before issuing an attack.
The first tutorial message says your gold cities recruit one troop per second and points toward the zoom controls. A minus click reveals more of the map. Use that wider view to locate the gold city you plan to send from and the purple city connected to it. Do not choose by color alone; trace the dashed link. If you have to zoom back in for a precise click, keep the chosen pair in mind so the screen movement does not make you select the wrong city.
Set a troop percentage deliberately
The bottom row presents 50%, 80%, and 100% send options. These percentages answer how many troops leave a selected city, not whether the target will automatically be captured. In the observed Tutorial action, choosing 100% and sending from a gold city marked 500 reduced that source to zero at the moment of the command. That is a strong reminder that attack strength and home defense compete for the same troop pool.
Before choosing a percentage, compare at least two values: the source city's troops and the target city's visible troops. Also scan neighboring links for a possible counterattack route. A lower percentage may leave a reserve; a higher percentage may give the attack more force. The game continues updating counters while time passes, so do not treat a screenshot number as permanent. Check the live map immediately before you commit.
In modes with less enemy information, the menu warns that numbers may be hidden or only appear at a later stage. Do not pretend a hidden count is zero. A player who is learning should use the Tutorial or a more visible mode first, then experiment with uncertain information after they can read movement and reinforcement feedback. The percentage buttons are an explicit control; use them as a planning tool rather than always leaving the most aggressive option selected.
Send troops along a connected route
Once a percentage is selected, click a gold city and then a connected purple city. In the opening action, a yellow line appeared between the two locations and the source count changed after the order. That visual route is the key confirmation that the command was issued. Merely clicking a city to highlight it is an intermediate step; you need a destination and a visible movement before counting the attack as started.
If nothing moves after two clicks, check the sequence. The source should be your gold city, the destination should be a city linked by a dashed line, and the percentage control should be active. A click on an empty region or on a colored territory away from the city marker may not select the intended node. Zooming out makes more routes visible but can make markers smaller; zoom in again if precision becomes a problem.
Do not fire a second order just because a line appeared. Give the first movement time to resolve. Watch the source count, destination count, and realm-strength display. Those numbers can move as recruitment and combat continue. If a target has not changed ownership, the presence of a route does not prove a conquest. Base the next command on the settled board rather than the animation that started the march.
Balance attack and defense
A strong attack can expose its origin. A 100% send from 500 troops left that city at zero immediately in the Tutorial. The city can recruit again, but you should not assume it is safe at every moment after an all-in order. Consider whether a nearby purple city has a link back to your gold territory and how many troops the target has. This is a map problem, not simply a race to spend the largest number.
When more than one gold city is available, compare their locations. A rear city may be safer to empty than a front-line city, but it may also be farther from the intended purple target. The dashed network determines what can reach what. A plan that uses a well-positioned source and leaves some protection may be steadier than one huge attack from the first visible node. Judge it from the current map, because troop counts change with time.
If an attack fails or stalls, ask whether the issue was insufficient force, a wrong destination, or a source that needed protection. Change one decision on the next attempt: perhaps select a different percentage, wait for more recruitment, or choose another connected target. The Tutorial exists to teach this cause-and-effect loop. Do not extrapolate from one send order into a promise that a particular percentage wins every city.
Use visible feedback to learn
The realm-strength panel summarizes the two sides, while each city counter shows local troops. Use both scales. A rising overall number does not guarantee that the specific route you ordered is succeeding, and a source temporarily at zero does not describe the whole realm. Read the local target marker to understand the immediate clash and the strength panel to understand the broader balance.
The first guided steps are intentionally narrow: zoom, choose a percentage, select your city, and attack a purple neighbor. They are useful because each step can be verified on screen. If you are lost, return to that sequence. Locate your gold source and its current count; trace a dashed link to a purple destination; set a percentage; click the two markers; then watch the route and counters settle. This procedure works better than random clicks across colored territory.
As you move beyond the Tutorial, read the chosen mode's information rule before planning. Classic Conquest promises visible cities; fog modes progressively hide troop counts; Tactical Conquest describes periodic tactics. Those are menu-level descriptions, not proof of outcomes. Keep your decisions anchored in what your current mode actually reveals. The map is dynamic, so a good move is one that fits today's visible links, counts, and risks.
Quick answers
Crown & Conquest FAQ
How do I send troops?
Choose a percentage, click a gold city, then click a connected purple city. Look for a route and changing troop counters.
Why did the source city drop to zero?
A 100% send uses all troops present at that source when ordered. Consider a smaller share when leaving a reserve matters.
Does a yellow line mean I captured the target?
No. It confirms a movement order. Wait for the target marker and troop counts to settle before deciding whether the attack succeeded.
Game information
Game details
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- Distributor and host
- GamePix
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